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Top 5 MOST SIGNIFICANT Aspects of Your Game
So you've made a decision to plunge yourself into the world of game development, have assembled a team of mighty warriors to tackle all of the big issues and so are ready to create the next best game in the industry... trumping WoW, Guild Wars... (you get the point). You've chopped up all of your brainstorming and assembled some really keen concepts for a storyline and you're all set. But amongst all the programming, the character concepts, the dungeons, and the quests - what exactly are truly the most important areas of your game that will determine whether someone enjoys themself? Continue reading, and allow me to share with you what I think.

When we do decide to take that plunge in to the development of a new game, there are five things you should think about meticulously, and pay a lot of attention to. You can find probably more of these that may hinder or help you along your way, as well as your ordering may be different than mine, but these are what I always hold to function as most important. Over idoslot shall reveal each aspects, and at the end of the week culminate with the complete article. For today we'll begin at the top, with #5 5.

Number 5: Storyline

When crafting your game, there is no better inspiration for features and activities, quests and dungeons, than your own highly developed and custom tailored storyline. Some may balk as of this statement, claiming that storyline is easily overshadowed and un-necessary once you have intense graphics that make your fingers tingle, or when you have combat so intense you are literally ducking out of the way from behind your monitor. While these things definitely contribute to an awesome game, and can lead to plenty of excitement (actually, they're on the list too!), they cannot make up for too little storyline. idoslot crave whether consciously or not, is a strong storyline that leads them into caring about the game - it entices you - and makes you feel as if your wildest dreams may actually be possible in this environment. Storyline could be simple and to the idea while being so flawlessly done that it serves because the crux of the complete game (EVE Online: We're flying through space, blowing people out of your sky...) and at the same time being so rich and deep with lore (the complexities in lore and story surrounding EVE is indeed great that it entangles even the most basic ships and inventory items) that it compels players to write their own histories.

Not only does storyline help players become engaged with all that you've slaved over and worked for, nonetheless it helps you the developer along the way. If you've been smart, and right from the start dreamed up an intoxicatingly deep history of your game setting, it will constantly serve you throughout development. It will provide clues into what features desire to be a part of the overall game, what doesn't have to be included, and what does or doesn't fit. An architecture professor of mine once said, when referring to the site analysis portion of architecture that we may find out a good deal about what we ought to be building on the building site by simply visiting the positioning, and "envisioning the invisible building that really wants to be built". This is true in architecture, and it is particularly true in game development and dreaming up your storyline/game setting.

Storyline may be important, but is it more important than a snazzy game setting so rich and vibrant that your tempted to stay indefinitely? Well, maybe - just as long as your 3d representation isn't bogged down by thousands of nasty polygons or quads. Why in the world is Artwork important, anyway?

Number 4: Artwork

I've heard many, often that the artwork/3d models/characters within your game won't make or break things. I trust this in that it won't make or break the entire game, but artwork and professional looking/feeling models definitely help you out along the way. Think of any movie you've seen recently where in fact the sets were absolutely incredible and stunning - one such example (although not necessarily as "recent") are the Lord of the Rings movies. Throughout the entire group of movies, rich and diverse settings are abound, and help the immersion factor like you wouldn't believe. Would idoslot have already been "broken" by less awe-inspiring scenes? Probably not, because in the case of GOD, THE FATHER of the Rings, there have been a lot of other incredible aspects. Did the awe-inspiring scenes make the movie just that much better, and give it that much *more* to drool over? Yes, Definitely. Exactly the same kind of effect can be seen in the game industry. I play games which have incredible graphics (EVE Online) and other that don't (Dark Ages). I'm however, addicted to both of these games for different reasons, but you can bet that the stunning environment in EVE certainly helps to inspire its large player base.